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RIP Chests, even when they spawn they just go down off the screen into non-existence.


Cool game but can you not tag it as a roguelike?
this is rogue:

is your game like rogue in a large measure? No? Then its not a roguelike, the same way mario isnt a metroidvania just cause its a sidescroller.

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I mean, it could be argued that this is not even a game, a better term for it would be a tech demo IMO. Don't take it too seriously because it was my first ever finished thing and it's very experimental.

Also, "Roguelike" doesn't exactly mean "Like Rogue" and it has been like this for a long time already as it grew to be a genre and not just an adjective, and also, the Berlin Interpretation is not taken too seriously outside the hardcore roguelike niche.

The Binding of Isaac, Crypt of the Necrodancer, Dungeons of Dredmor, FTL, Slay the Spire, Dead Cells and countless others are all tagged as roguelikes and they probably don't follow all the Berlin Interpretation Rules.


None of those are roguelikes either. They're a butchery of the tag

They don't. That's why the term or genre "roguelite" exists - for games that clearly have roguelike features, but don't follow the roguelike constraints to the letter.