A downloadable game for Windows

The entry is a simple Roguelike where the enemies are inspired on Newton's Laws of Movement, but, BUT! They all look the same in the Dungeon... Good Luck!

HOW TO PLAY:

  • Arrows: Move your Character
  • E: Attack
  • Space: Restart Level

Known Issues:

  1. sprites can actually appear on void cells, where they souldn't
  2. player can get stuck sometimes
  3. enemies can also get stuck sometimes
  4. sometimes enemies bounce waaaaaaaaaaay too much
  5. SUPER AWKWARD items behaviour (no time to correct, sorry)

Things I wanted to do but I couldn't (time issues):

  1. Fix all these known issues
  2. Main Menu
  3. Pause
  4. Simple Roguelike-like Progression (Going from a floor to another, leveling, etc...)
  5. Stamina System
  6. Dashing
  7. My Own Art

DevLog - I will actually write in a day or two, together with my monthly update on this blog, there will be a section called "Newton's Laws of Roguelike"

Credits:

HeartBeast

ArMM1998

The project is actually open source on my GitHub but I'm not sure if I should share it because many of the arts and code are basically from HeartBeast tutorials/courses with small modifications/adaptations

StatusPrototype
PlatformsWindows
Rating
(1)
Authorgueepo
GenreAction
TagsRoguelike

Download

Download
newtons-laws-of-roguelike_compressed.zip 2 MB

Comments

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RIP Chests, even when they spawn they just go down off the screen into non-existence.

(-1)

Cool game but can you not tag it as a roguelike?
this is rogue: 

https://en.wikipedia.org/wiki/Rogue_(video_game)

is your game like rogue in a large measure? No? Then its not a roguelike, the same way mario isnt a metroidvania just cause its a sidescroller.

http://www.roguebasin.com/index.php?title=Main_Page

http://www.roguebasin.com/index.php?title=Berlin_Interpretation

(1 edit)

I mean, it could be argued that this is not even a game, a better term for it would be a tech demo IMO. Don't take it too seriously because it was my first ever finished thing and it's very experimental.

Also, "Roguelike" doesn't exactly mean "Like Rogue" and it has been like this for a long time already as it grew to be a genre and not just an adjective, and also, the Berlin Interpretation is not taken too seriously outside the hardcore roguelike niche.

The Binding of Isaac, Crypt of the Necrodancer, Dungeons of Dredmor, FTL, Slay the Spire, Dead Cells and countless others are all tagged as roguelikes and they probably don't follow all the Berlin Interpretation Rules.

None of those are roguelikes either. They're a butchery of the tag

They don't. That's why the term or genre "roguelite" exists - for games that clearly have roguelike features, but don't follow the roguelike constraints to the letter.